![]() ![]() It’s less of an argument for those who have played on console, since you’re dealing with the same control scheme and you already have a game that’s designed for the couch or bedroom. The Amiibo is nice, but double dipping just for that is a bit much. I certainly wouldn’t recommend it for people who have been binging Diablo 3 since launch. So who is the Switch version for, exactly? There is one bit of exclusive content, the treasure goblin Amiibo, but there’s nothing substantially new to discover.ĭiablo 3 didn’t get any new announcements at Blizzcon either. ![]() And local wireless is a fun way to spice up a train ride, if you’ve got two hands.īut for the most part, you’re playing the same game that console and PC fans have had access to for years. ![]() There’s button remapping if you want everything on the face buttons instead of having them spread across the bumpers, button and triggers. It’s a question well worth asking with many games either prioritising Nintendo or finding a second lease of life on the console, including Dark Souls Lumines, which had a satisfactory mobile port the classic Final Fantasy games, which are coming to the Switch next year and Diablo 3, which launched on Nintendo late last week.įor all intents and purposes, Diablo 3 on the Switch is the same experience you’d get from the console versions. And part of that deliberation has centred on double-dipping, from a consumer perspective.Īt what point does the ability to take an experience with you fundamentally change, or improve, that experience? I’ve tossed and turned a little about how to discuss Diablo 3: Eternal Collection, the Switch re-release of Blizzard’s dungeon crawler whose history you should absolutely read. Is a video game enhanced by the ability to enjoy it while taking a dump? In most cases, yes. At what point does a remaster becomes superfluous? That’s the question that arises with any Switch port, irrespective of its quality or the length of time from which it was originally released.īut consider this. ![]()
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